// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.

#include "RPG_CppGameMode.h"
#include "RPG_CppCharacter.h"
#include "Melee_Character.h"
#include "UObject/ConstructorHelpers.h"
#include "MyHUDInterface.h"

ARPG_CppGameMode::ARPG_CppGameMode()
{
	// set default pawn class to our Blueprinted character
	DefaultPawnClass = NULL;
	//DefaultPawnClass = AMelee_Character::StaticClass();
	//DefaultPawnClass = ARPG_CppCharacter::StaticClass();
	/*static ConstructorHelpers::FClassFinder<AHUD> MyHUD(TEXT("/Game/ThirdPersonCPP/Blueprints/HUDInterface"));
	if (MyHUD.Succeeded())
	{

		HUDClass = MyHUD.Class;
	}*/
	HUDClass = AMyHUDInterface::StaticClass();

	Quest = FText::FromString("Go Find a Quest...");
}
